Wwise Unity For Mac And Windows5/8/2021
That said, Ive also tried to manually add the file to the Xcode project and in various places.Though its now residing in just the Libraries root folder, Ive tried other locations without change of result: LibrariesWwiseDeploymentPluginsiOSDSP LibrariesWwiseDeploymentPluginsiOSProfilelib.
![]() Due to a soon-coming deadline, Ill keep it as it is now with the last combination. In future projects I might want to give it a go with the newer RA and newer Wwise. Issue persists though audio comes through all fine, its only RA not working. Even by 2009, Windows and OSX have different system font, with only few standard ones on both. ![]() Today Ill try my project to the 2.5.1 on Leopard and Ill let you all know. Wwise Unity And Windows Mac To WinI still have tons of problems by porting my project from Mac to Win I think because of the differences between the 2 file systems. I will study these issues and Ill let you know if I can find something to solve hem. The problems, in fact, are only localized to the files that seem to have resource forks. Im looking for some software that allow me to have a single file for Win by making it from Mac OS. As long as you think that there is a problem on this, I fear you dont stand a chance to find your actual problem. Because Unity projects are OS independent (otherwise Asset server users incl me would basically be doomed) Also on Intel Mac Windows there is no difference in the way the files are stored as both systems have the same endianness for PPC mac windows you might have to create a package containing the whole project and import but thats all that would at very worst be required. I need also to say that Im trying to migrate a project started with Unity 1.6. First of all if you want to migrate your project from Mac to Win you need to check if all your files have all the information them need in their data fork. If the data fork of a file is 0 KB you need to make a merge of the resource fork informations in the data fork one. You can use a little bash script (check the attachment) that I did with the help of my 2 colleagues. Wwise Unity And Windows Upgrade Your ProjectBy the way this is not enough if you need to upgrade your project from Unity 2.1 to Unity 2.5 because I experienced lots of problems. I need also to say that Im switching also the Mac OS from Tiger to Snow Leopard. I want to say that if you copy the entire project folder from Unity 2.1 and you open it into Unity 2.5.1 no problems occurs and you can work to your project as if nothing as changed. BUT if you try to reimport all your project assets (by using the Reimport All function) some problems could occur. These errors seem to disappear if you reboot Unity but Im not sure that they wont be displayed anymore. If you know something useful or if you have a suggestion, please, share it THANKS. You need to fix manually all the problems you are encountering. If you have problems also with FBX messed up, Im talking with the Unity team to fix this. Thats a pretty common and pretty ugly error crossplatform devs tend to do from my experience. So what you normally should do is have the ttf in your project folder so its definitely there to be packaged up and transfered. Errors after reimport are often caused by non FBX model when the user forgot to install the corresponding 3D modelling app on the other system in which case the autoconversion logically must fail. The asset server wouldnt help the least bit in such a case actually as the issue is related to an out of project asset. The asset server only helps you syncronizing what is in your project, or namely the assets folder and their meta data in the library folder so if you copy over both you get the same thing you would get from a first checkout through the asset server.
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